There is something powerful in the traditional Pokémon trip. You leave alone, all over the world, ready to face everything you will find. Pokémon Legends: Areas targets this feeling with surgical precision. It is the Mashup of Pokémon and Breath of the Wild that you hope for the better or for the worse. Although the game can miss some key elements in the series, the final product is always very fun. Screenshots did not lie you, however. Areas is a little ugly sometimes.
To be clear, I do not consider visual defects as a serious defect. But you can not ignore them either. Some textures behave badly at strange distances, much of the grass is a flat image on a relief map and the world is a bit on the empty side. But models of characters, people and Pokémon, have all proud look. I discovered something during this magazine that (perhaps!) Explains all Pokémon Switch games. Areas is more beautiful in portable mode. It's almost as if the developers preferred to work with smaller screens, for any reason. I got used to the strange and spare visuals almost instantly. Corn! If you hang on to such things, I suggest you keep this one as a portable reading.
Whatever the wacky flat grass, is the game fun, ask yourself? Absolutely! Fight and capture Pokémon is a fluid and transparent experience from start to finish. The fights take place where you start, not in a separate dimension. You initiate the fights by launching the Pokémon of your choice on the opponent in question. Once the battle is over, the experience is distributed in a pop-up menu in a corner. In other words, almost no time is lost. I found myself looking for fights instead of avoiding them, especially with the incentives you offer you. This time, fill the Pokédex is a rich and rewarding mission.
When you do not focus on your Pokédex, you have a ton of requests to complete on the part of the premises. There is a lot of variety of missions, so you never bother too much or dilapidated, but follow-up of quests is mainly ornamental. On the one hand, it seems authentic to force you to hunt these things yourself. But maybe a clue? An idea where to look for? Alas, you are just about alone for secondary missions.
Apart from the major objectives and ancillary missions, you still have this Pokédex to fill. The game makes this as attractive as possible by offering a task checklist for each entry. How much you capture, what moves you see them use and how much you defeat them all contribute to their page in the DEX. In addition, fill in these entries pays your salary and increases your rancher. Instead of gym badges, you have ten stars to win with the survey body. Which brings us to another slight difference, in the sense that there are no gymnasiums and no gym managers. The inhabitants of the His region are terrified by the Pokémon, see you.
Honestly, it's logical. They can invoke lightning, spit fire and devour your dreams. Who cares if they are so adorable, you know? For the same reason, you do not encounter as many trainers either. No, most of your combat chills come from wild Pokémon. While some of them are rather docile, others will attack you. If you are not careful, they can knock out. Better to take the initiative with your own Pokémon, and bring them the fight. Unless you face a Pokémon alpha. Then you may want to run. They will not fight you automatically! But your chances are not big.
Another major element of Areas is the craftsmanship. You can make your own poke balls, your own medicines and your own bait. The harvest of these materials even gives experience to the Pokémon who do the job. By gathering these materials, I discovered sand dust. If you are obsessed with the EV and the Stat-Maxing in Pokémon, they made it even more transparent. Simply apply this common object and look at these basic statistics values Increase! This new version of the EV optimization is not so much easier, but it is much simpler. Which is good because the fights are a little harder than usual.
It is not a major peak of difficulty or anything. There is only one handful of new combat mechanisms that can make you disapproving if you do not pay attention. The speed and order of turns are more rigid, to start. This means that a slower Pokémon can smoke before even having the chance to act. The other novelty is mastery of movements. Once a Pokémon masters a movement, it can use it normally, in agile or strong style. The agile style sacrifices the power for speed. You might even be able to act twice in a row! On the other hand, the strong style uses more pp in exchange for a more powerful attack. It also disturbs the order of the tour, so it is a risky bet. I like to have more flexibility in my fighting strategy, and the extra challenge is a welcome change.
I did not know what to expect with Areas, but the surprise was nice. There are no gymnasiums or gym managers, but I found many difficult battles. The graphics are quite basic, but the character models are all superb. Even environments are not so bad, as long as you play in portable mode. I was instantly hanging on the gameplay loop. All you do on the ground is so homogeneous, so fluid. This game makes Pokémon a little dangerous, something I would never have thought possible. If you hoped for a traditional Pokémon experience, you will be thrown for a loop. Keep the spirit open though, and Pokémon Legends: Areas will be a fantastic moment.
Comments
Post a Comment