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Pokémon legends: Arceus. One step away from being revolutionary.

Pokémon is one of the most consolidated sagas of the video game and, at the same time, one of those who most need a evolution . As its creatures . And this is what they promised us with Pokémon legends: Arceus, a game within the main series that breaks with its origins in Game Boy . Guided scenarios and random fighting have been left behind. HISUI , the game region, is an open pseudo-world full of novelties.

History takes us to the Sinnoh region, where Pokémon diamond and pearl _, but in a remote time. The plots are connected, an extra enjoyment if we have played them in switch or nds . The story is worth being discovered at the beginning, because it takes us away from the goal of becoming the best coach Pokémon. Here we must understand how humans and Pokémon began to be partners in a plot with some religious conflicts. However, as the story progresses we end up paying less attention.

Small steps that mark a different pokémon

One of the differences inLegends Pokémon_ in the face of the rest of the series is that we will not find coaches. This could mean a disadvantage is not because the game offers very good gameplay. As we could see in previous deliveries, the Pokémon are visible to the player but when we arrive at them we have the option of launching a Poké Ball directly or starting combat. This greater dynamism enhances our interaction and can be damaged if we are close. These little steps mean a lot for a gameplay that we already started to feel stagnant.

The objective, in addition to concluding the story, is to finish the first Pokédex . Here we find another change because it will not be enough to catch the creatures once, we will have to meet some objectives to complete their entry. These can range from capturing a species a certain number of times or seeing how many others use. This mechanic manages to challenge us and, as they do not involve much difficulty, we will fulfill them without realizing it. Completing the almost 250 entries is a challenge that will take time and that we need to achieve for the ultimate goal. This will be less arduous thanks to the recent compatibility with Pokémon Home.

_ Pokémon Arceus_ Legends is the game of the series that offers the most freedom but is not an open world. It may seem, but the structure is more similar to Monster Hunter than A Breath of the Wild with several areas to which it is accessed from a village that acts as an axis. Each section has a different environment and, although they are not small, we will end up finding them very limited. An evolution of what has been learned in Pokémon sword/shield but without perfecting.

An artistic direction with many failures

Arceus, visually shows many shortcomings. We could say that it looks more like a game of Gamecube than Switch. The most flagrant defects are: poor textures, limited animations for the Pokémon that are far away and a shameless _popping. A Game Freak cost the environments completely in 3D. However, Pokémon has never needed leading graphics to succeed but this delivery transmits some neglect in this section. Nor does it include voices, so kinematics end up craving long and heavy.

The fighting against other characters are anecdotal until they reach the final part. And, yet, they do not abound either. Therefore we will not have that desire to get the best team as in other deliveries. As there are no fighting against coaches, we don't care what creatures accompany us. The effort levels replace the IV’s (individual values) and EV’s (stress values) of the series. For the most competitive this can be a step back but this simplicity manages to make it more accessible.

We are accustomed to entering new combat dynamics in each new delivery. This time at the time of attacking we can choose in a fast or strong version in a movement. This possibility offers a strategic touch because it alters the order and strength of the attack. However, it does not work at all due to the speed of the fighting.

The Pokemon seem to have their own life and each species reacts in a different way to our actions. Although their patterns are repetitive and we will not see, for example, none to climb to trees or flee.

Some of them will give us complicated things because they are enhanced versions: the Pokémon Alfa . They are more resistant, larger, with a higher level of normal and suppose a good challenge, especially at the beginning of the adventure, and we will have no choice but to avoid them.

It is still an authentic Pokémon

The melodies sound fresh, quite calm and invite us to enjoy the environments. During the fighting we find mythical songs and remixes of other classic themes. A detail that we found a nuisance is the sound when accessing the mounts (Pokémon in which we can move) because they sound more than desired. It is a correct section in general, without more. Nor has he convinced us that in the part of the outcome, quite long, music is omitted and we only hear constant and repetitive chords. This detail breaks a little the climax of the game.

Pokemon Legends: Arceus keeps us entertaining for hours. At the beginning, for its new dynamics, it is addictive and its correct difficulty curve. There are many secondary missions, many more than in a usual game of the series, all related to some Pokémon. As the game progresses, our interest can decline a little in history and the end is a bit abrupt. However, the post-game is a success that keeps us hooked.

Pokemon

This Pokémon delivery presents an evolution that leaves us, after more than 70 hours of play, a smile on the face. It is not a total revolution, because we did not expect it either, but the new way of facing creatures in the wild has convinced us and we hope it will be maintained. Without a doubt, it is the most interesting aspect of the game.

A real open world, more improved creatures and graphics is what we ask for the next installment because we hope that legends will continue with more unique pokemon in the title. In short, Game Freak has taken another step to reach the final Pokémon game someday.

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