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Tim Schafer talks about his relationship with Microsoft and after psychonauts 2

It is up to our colleagues from Games Industry that the founder of the Californian Studio is thus increasing in recent years, obviously marked by the surprise redemption of Double Fine by Microsoft. Like all productions placed under the banner of the manufacturer, the Schafer Games and its teams are accessible upon their release in the famous Game Pass, a change of model that does not seem to worry about the veteran of the industry:

I do not really feel that we can act on these kinds of transformations. Look at what happened with streaming in other media: it's just unsthaping. Even as a consumer, I lived a move recently and I found all these boxes of DVDs and CDs and I thought, Why do I have all that? So even as a consumer, I am part of this evolution towards subscription services. That's just more to what I'm looking for, now.

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Schafer says, in particular, that the redemption of double fine trotted already in a corner of his head, but that we had to find the good interlocutor:

We talked a lot about investors abroad, and we reflect on what we could do if we had funds, how we could invest and develop the studio. It led us to chat with everyone, and finally Microsoft. But they do not really do this kind of small bets: they only take very big commitments to whole studios.

To hear the Founder, this partnership has allowed double fine to enjoy all the manufacturer's tools, now accessible to the small team:

They offered us such creative freedom. We were trusted to completely manage the development of Psychonauts 2, but we can take advantage of all these resources, as if to test the accessibility it really was great, and Microsoft held word compared to everything that had been promised before the acquisition.

Psychonauts 2 now belonging to players and history, what is the recent taking of war? The mystery remains, of course:

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We do not have a rule with respect to the continuation of events. We are ready to manage several different projects, and we have enough ideas in stock to achieve it. I loved redoking an adventure game, and I loved doing psychonauts 2. But I think The team and I are really excited about doing something completely new, which will completely surprise people. **

So ok to Sister Schafer, but not in six years, huh?

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