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The decade of the video game - How have playstation, Xbox and Nintendo developed? - console - Video Peeling news, instructions, exemplary procedures, reviews and culture


A look at how the three leading companies have developed in the last ten years.

It is 2020, which means that we are officially in a new decade. The objections of the crazy, which insist that the decade ends only 2021. And if they are a fan of video games, they have to do it with the perhaps the most gripping, most important and turbulent decade that this medium has seen in his short history so far Has. Publishers were bankrupt, developers were bought up, systems came out and failed, large newcomers tried to enter the market (and failed), new paradigms such as mobile playing and streaming occurred in the scene, a completely new kind of games was allowed to live Called VR and console empires fell and rose and fell, often all three, within this decade.

Ten years ago, Minecraft was not a thing, Fortnite No Ding, Twitch No Ding, Game Pass No Ding, Xbox Live was the only service calculated for multiplayer, most games were linear cinematitels what led to the people of open ones Titles yearned, Skyrim and Dark Souls had not come out and who had changed the game landscape available on the market, Pokemon did not even switch to 3D (!), Halo was still developed by Bungie, God of War had not even completed his first trilogy (let alone his second), Assassin's Creed had just been reinvented for the first time with Assassin's Creed II, Hideo Kojima worked with Konami to Metal Gear, Diablo 3 not yet appeared yet, League of Legends had not yet won popularity Dota 2 did not even exist, Bioware was with Mass Effect 2 and Dragon Age Origins at the World Lace, Valve had not even verified Portal 2. POPE (let alone a break from the production of single player games that Angry Birds was the most popular mobile game in the world.

The excessively long stake gives you probably etwas idea of ​​how different it was then, because video games have changed very much in this time. It was a significant and extremely important decade for the video game industry: new genres have been created, new trends have appeared in the popular genres, a new IP was introduced, popular franchises were reinvented and much more.

The incredible is also how much of each of the three console manufacturers has happened in the last ten years. The best way to understand how much has changed, is to look at each part of the playmark individually and see how it was like then and how they are now. So we will easily do exactly that.

Playstation

In 2010, PS3 was still behind Xbox 360 and Wii, but was, thanks to a series of inspired exclusive products (LittleBigPlanet, Metal Gear Solid 4, Killzone 2, notorious and of course uncharted 2) on a strong upswing. Sony had not yet introduced PS plus, and on the handheld side, they had worked with the PSP, who had become a market leader in Japan's support, a very large part of the market otherwise. The newfitting of the PS3 had One year ago started: with the PS3 Slim, a new logo, the advertisement for "it only does everything" and a renewed focus on the expansion of the first-party portfolio of Sony, to consider the exclusivity, the third-party providers would not offer for They (given the rising cost of HD development and impairment of the PlayStation audience through the Xbox 360), although the actual quality of their output was a bit bad or bad (though wild experimental). Sony published games for the PC via Sony Online Entertainment. PS Move had not come out yet, though Sony had announced it, and promised to support it in the long term. Technically, they did that because it is now an indispensable component of the PSVR package. At the time Sony was mainly at stereoscopic 3D games on the rise and tried to promote the sale of 3D televisions with 3D-enabled PS3 games.

Since then, a lot has happened for PlayStation. PS4 is now the market leader and the established next-generation operator. Sony looks at online services as an integral part of its PlayStation offers (PSN has earned more money in 2016 than Nintendo). Due to the spectacular failure of the PSP successor PS Vita, no PlayStation handheld is on the market. And Sony is now the editor of some of the best games in the world. Since 2012, almost every year has been awarded a title published by Sony as a candidate on the game of the year. This is without the fact to consider that some Sony games, such as God of War, Bloodborne and The Last of Us, are generally considered the best games ever made. Sony's emphasis on Gimmicks has now fallen to a minimum, and they seem to have focused on some core aspects, of which they know that they work - mainly their home brings, great single player games, shops with third-party providers and VR (I suppose, some may take Denke VR is a gaming, but I'm not. And after almost a decade, in which games were published only for PlayStation, Sony Online Entertainment sold at the beginning of the decade, which later would become Daybreak Entertainment, and missed the boat at Battle Royale games on a spectacular way, although they had a hand as a pioneer of this genre, they will finally begin to publish PlayStation games for first-prayer on other systems. Titles like death Stranding and _Detroit: Humans are already thanks to third-party publishing agreements already Success achieved, but MLB The Show is for Xbox and Nintendo in Year 2021 planned.

It was a turbulent decade for Sony and at a time the company was written off and PlayStation assumed that it does not work anymore. But through these tests and difficulties, a much stronger Sony was forged, and today playstation is de facto the market leader on the console market, which is probably not changing in the near future.

Xbox

Whether you believe it or not, Xbox had ten years more even more eventful than PlayStation. In 2010, Xbox was the console leader in most major markets in the world and thanks to the strong setup of Microsoft in the first years of life of the Xbox 360 of immense gamer-goodwill. The console had great exclusive products of first and third-party providers, and the Xbox 360 S, a revision of the console, resolves hardware defects such as the red ring of death. Microsoft set Windows 7 and planned to enter the smartphone arena with Windows Phone. Your franchise like heiligenlight, Fable, and Tahn wheels of war belonged to the best in the industry.

At the same time, Microsoft began to lose favor. The exclusivity began to dry, and Microsoft left the same few franchise companies. Many partner studios that produced Xbox exclusive products such as Bioware and Bizarre Creations were separated. The company declared it categorically to enter serious commitments in relation to PC games. Xbox seemed to be very interested in being interested in making the way to simple money with Kinect, which would concentrate mainly in the coming years. And Microsoft generally seemed to be interested in nickel and diming customers, as Microsoft is the only company for online playing charges and has locked basic functions such as Browser and Netflix access behind the Xbox Live Paywall.

What a difference did these ten years. Microsoft crashed with the Xbox One at start, especially because she was a weaker console than the competition, but more expensive, thanks to the concentration on Kinect and media such as television and films and little convincing exclusive offers. Microsoft continued to fight for years with the Xbox One - the console had little to do with truly meaningful exclusive products, and third-party games ran better than the competition. In the meantime, they have made most of the progress that they had achieved on the world markets with Xbox, so far declined that Xbox did not play a role in most non-foodphere markets. And Windows 8, which was your operating system for the modern world, was an absolute disaster while Windows Phone could not be started.

It would take years for the company been rebuilt. Change of leadership on a broad front later led to a stronger focus of Microsoft, which was willing to do everything to succeed. In order to be successful, Microsoft finally changed the rules successfully. Xbox was no longer bound to hardware units sold as a success scale. The strength of the lineup would no longer depend on how many games she played, which could not be played anywhere else. Microsoft worked to systematically reverse all its decisions she had hit in the market: with several incredible initiatives such as "Play Anywhere", "Backward Compatibility" and "Game Pass" they built the perception that they on nickel and diming goods. They have dealt with the weakness of their console hardware and the Xbox One X is currently the most powerful console in the world. They started to seriously support PC games and to commit themselves to bringing each individual Xbox game to the PC and to revive multiple PC-centered franchises, for example, Host simulator and _ age of empipers_ and even finally surrender and their games are not exclusive make for your shop. Game Pass is even on the PC!

And above all, they finally invested in games. While heiligenheim and get drive are still nowhere near where they were, and fabel is dead (although they are allegedly on the fast lane), they have almost bought a dozen studios to improve their studio posing and they in a strong position to move to do well to the next generation. And of course, with your clever combination of Xbox Live, Game Pass and the provision of Xbox services for all hardware and platforms, including PlayStation and Nintendo, the Xbox of a hardware-based into a software-based platform turns into search for a key for the Future, and that they are far ahead of the curve. Although Xbox is never the market leader in terms of sold consoles, but they have reinvented themselves and put into a power position that does not matter anyway for further success.

Nintendo

And yes, Nintendo somehow manages to surpass Microsoft in point Whe much has happened to them in the last ten years. In 2010, Nintendo was with the Wii market leader, but it was a pyrrhus victory - the interest in the platform went back, the software sales were in free fall and third parties had given them essentially. The DS was too old to keep things running, and Nintendo had announced a brand new successor to the 3DS, who had conquered the world with his promise of glasses-free 3D games. In terms of games, Nintendo was at the World Lace - Super Mario Galaxy 2 is widely regarded as one of the best games ever made, and was on the horizon Metroid: other M, a promised cinematic newfitting of the popular franchise ...

Should you play Neverwinter in 2021? Everything was very fast on tours. The 3DS was weakened at startup due to the fact that nothing was weakened in the way, and an affordable price of $ 250, which led that Nintendo lowered its price less than six months later by a third. This aggressive chess train, along with the doubling of 3DS support and a series of inspired games such as fire emblem-awakening and The legend of Zelda: a connection between the worlds, revived the handheld again and considerable 75 million units were sold - this is still the least sold Nintendo handheld of all time and even lower than the PSP.

With regard to consoles, Wii U followed the Wii, which is considered the largest mainstream console error of this century. Confused branded market and terribly marketed, with an expensive controller, whose value contribution nobody, not even Nintendo, sold the Wii U despite a brief increase of about 10% of the value of its predecessor games of third-party providers were even worse in their first year in the market dropped than the Wii. Nintendo itself struggled to get out of something on the Wii u, especially because they were too thin and tried to keep them and the 3DS single-handedly. When she finally guessed how her future would look like, they decided to focus on their portable assignment the necessary for their console and nothing else.

In terms of games, it was such a roller coaster ride. Some of the lowest points of popular Nintendo franchise were recorded in this decade, such as Z Fire emblem fates, Pokémon X / Y, the legend of Zelda: Sky Sword, and Metroid: Other M. But Nintendo was also newly inventing a bold new image and with games like The legend of Zelda: Supply of the Wilderness, Super Mario Odyssey, Mario Kart 8, Ultimate Super Smash Bros., Fire Emblem Three Houses and the promised Metroid Prime 4 has In the eyes of his confused fans more than recovering.

Nintendo finally recognized the potential of services and first tried to establish a surprisingly competent social first-party network on the Wii u. The Nintendo network was designated a Message Board called Miiverse as a main component. and then deal with the Nintendo Switch in almost every way of it, still demand money for it and ... with it?

And yes, the Nintendo Switch, let's talk about it. As one of the boldest, freshest and most exciting consoles of all time, the switch is a hybrid home console / a hybrid handheld, which can act as both both and is incredibly versatile due to its modularity. The console was an incredible success, as it was sold almost 50 million times in less than three years and the PS4 exceeds, one of the best selling and fastest sold consoles ever. The Switch has seen crazy quotas for Nintendo games and some of the best entries in their longtime franchises. But it has also seen third-party providers returned to Nintendo, with the support of Western third-party providers being an unlikely bright spot - games like SKRIM, Doom, Wolfenstein, Crash Team Race, Fortnite, Mortal Combat 11, _ and _der Hexer 3 by To be on your console and sell well.

And Nintendo has finally understood that it does not exist in a bubble - the company was untypical by providing things like cross-platform playing, cross-platform store and even importing games into its popular franchises on mobile devices with pokemon go a literal world be that conquered the Moloch, and mario Kart Tour I'm fine for some reason, I will never really understand it.

Nintendo was very good in 2010, but they were in a very precarious situation that she understated for years. Similar to Sony and Microsoft, Nintendo has learned from her mistakes and has returned much more. As long as you do not deviate from the screenplay again (become), you should be guaranteed a continuous power of safe success (you will not).

Note: The views expressed in this article are the views of the author and do not necessarily represent the views of Gamingbolt as an organization and should not be returned .

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